Tuesday, 21 August 2018

INTERACTIVE MULTIMEDIA PROJECT

                                          INTRACTIVE MULTIMIDIA

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Multimedia is content that uses a combination of different content formssuch as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material.
Multimedia can be recorded and played, displayed, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; for example, by including audio it has a broader scope. In the early years of multimedia the term "rich media" was synonymous with interactive multimedia, and "hypermedia" was an application of multimedia
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INTARACTIVITY

Interactivity

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Across the many fields concerned with interactivity, including information sciencecomputer sciencehuman-computer interactioncommunication, and industrial design, there is little agreement over the meaning of the term "interactivity", although all are related to interaction with computers and other machines with a user interface.
Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels:
  1. Not interactive, when a message is not related to previous messages;
  2. Reactive, when a message is related only to one immediately previous message; and
  3. Interactive, when a message is related to a number of previous messages and to the relationship between them.[1]
One body of research has made a strong distinction between interaction and interactivity. As the suffix 'ity' is used to form nouns that denote a quality or condition, this body of research has defined interactivity as the 'quality or condition of interaction'.[2][3][4] These researc

Contents

hers suggest that the distinction between interaction and interactivity is important since interaction may be present in any given setting, but the quality of the interaction varies from low and high.
MULTIMIDIA CONTENT
Multimedia Content

Multimedia Content


If you go deep into the Internet archives and check out the first pages there, you will see that the sites back then looked very simple, with a plain design, relying solely on text and text formatting. However, the World Wide Web is famous for its extremely rapid evolution and very soon, different websitesstarted including pictures, audiovideo files, making the web more multimedia rich

Multimedia

Multimedia represents various types of media content, used together. If we have a text with pictures, we have multimedia. If we add a video, we have multimedia too. The use of multimedia in websites has helped the Internet evolution a lot, since it gave web designers a job and made the web pages much more interesting for everyone. And with today’s connection speeds, we can all enjoy much better looking websites, which are also rich in media content - you can watch a video directly from the site without the need to download it, listen to a song or browse a high quality image gallery. Multimedia content is what shapes the Internet as we know it.



Video clips

Video clips incorporated in a website are all the rage now. Before the YouTube revolution, video clips had to be downloaded before anyone could see them. With the advances in technology, Internet speeds got a lot faster, which allowed for live video streaming over the net, and YouTube-like sites were born. Today, embedding a video clip in a web page is more than easy, and video clips can be easily shared via your blog, forum or even a small video commercial which you can put on your online store - something, which would cost you a fortune if you had to air it on the television.


Audio
Audio is another thing, which was affected by the technology advances. And while a video clip will require much more bandwidth and server resources, audio files are much faster to process from a server’s point of view. This helped for their distribution among website creators much faster. Today, a website with a musical background is something more than normal, and on a lot of websites you can easily listen to an audio track, which is uploaded on the web server with the help of a simple player. This has also assisted many independent musicians in promoting their music and has allowed even for the creation of Internet music labels.

Images
Images were the first type of multimedia to be ever used in a web page. They quickly became an indispensable part of the website design process. Due to the fact that images were pretty small back then, and mostly in the GIF file format, they used very little disk space and bandwidth and were ideal to illustrate every article. This gave birth to the first online news portals, which intended to replace the regular newspapers, offering last minute news without the need to purchase a separate newspaper.
Images in the websites also inspired the creation of image galleries - websites, dedicated specifically to the display of various pictures, painting or photographs. With the introduction of the thumbnailsgalleries and website perfected themselves with the ability to offer a small version of the image as a thumbnail, instead of the full picture.
Images became also an important part of the layout of a web page - images could now be used for buttons, navigational menus and backgrounds. Today's images are mostly raster graphics (GIF, JPGPNGTIFF), with vector graphics not so widely used, mainly due to browser incompatibility.
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web 1.0
Web 1.0Definition - What does Web 1.0 mean?Web 1.0 refers to the first stage in the World Wide Web, which was entirely made up of web pages connected by hyperlinks. Although the exact definition of Web 1.0 is a source of debate, it is generally believed to refer to the web when it was a set of static websites that were not yet providing interactive content. In Web 1.0, applications were also generally proprietary.
Exactly where Web 1.0 ends and Web 2.0 begins cannot be determined as this a change that happened gradually over time as the internet became more interactive.
Techopedia explains Web 1.0Since 2004, Web 2.0 has been the term used to describe the social web, where social networking sites hold a prominent place in users' online activities. The shift to this more interactive web from Web 1.0 generally occurred as a result of technological changes that made the internet – and the ability to develop content – more accessible. These changes include broadband internet, better browsers, AJAX and the mass development of widgets. In Web 2.0, applications are also 
more likely to be open source, providing users with a greater ability to influence the web

WEB 2.0

Web 2.0

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tag cloud (a typical Web 2.0 phenomenon in itself) presenting Web 2.0 themes
Web 2.0, also called Participative (or Participatory)[1] and Social Web[2], refers to World Wide Web websites that emphasize user-generated contentusability (ease of use, even by non-experts), and interoperability (this means that a website can work well with other products, systems, and devices) for end users. The term was invented by Darcy DiNucci in 1999 and popularized several years later by Tim O'Reilly and Dale Dougherty at the O'Reilly Media Web 2.0 Conference in late 2004.[3][4][5][6] Web 2.0 does not refer to an update to any technical specification, but to changes in the way Web pages are designed and used. The transition was progressive and we can not precisely say when the change occurred.[2]
A Web 2.0 website may allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to the first generation of Web 1.0-era websites where people were limited to the passive viewing of content. Examples of Web 2.0 features include social networking sites and social media sites (e.g., Facebook), blogswikisfolksonomies ("tagging" keywords on websites and links), video sharing sites (e.g., YouTube), hosted servicesWeb applications ("apps"), collaborative consumption platforms, and mashup applications.
Whether Web 2.0 is substantively different from prior Web technologies has been challenged by World Wide Web inventor Tim Berners-Lee, who describes the term as jargon.[7] His original vision of the Web was "a collaborative medium, a place where we [could] all meet and read and write."[8][9] On the other hand, the term Semantic Web (sometimes referred to as Web 3.0)[10] was coined by Berners-Lee to refer to a web of content where the meaning can be processed by machines.[11]
web 3.0


Definition - What does Web 3.0 mean?

Web 3.0 is slated to be the new paradigm in web interaction and will mark a fundamental change in how developers create websites, but more importantly, how people interact with those websites. Computer scientists and Internet experts believe that this new paradigm in web interaction will further make people's online lives easier and more intuitive as smarter applications such as better search functions give users exactly what they are looking for, since it will be akin to an artificial intelligence which understands context rather than simply comparing keywords, as is currently the case.

Techopedia explains Web 3.0

Web 3.0 will be a complete reinvention of the web, something that Web 2.0 was not. Web 2.0 was simply an evolution from the original Web which can be compared to a library, as Web 1.0 was essentially an infodump, a place where people just placed walls upon walls of text which people can read but usually not interact with. Web 2.0 changed this by allowing user interaction with dynamic websites that acted more as applications than simply pages of information.
There is no concrete definition for Web 3.0 yet and the technology that will bring us there has not even matured yet. So to get a better understanding of Web 3.0, let us look at an example. In the current Web 2.0, users can interact with websites that have predetermined behaviors according to the input of users. Users can search for information using various search engines which generally provide satisfactory results if there is enough information regarding the search. However, that search is only for keywords and brings in the most popular information available, and does not understand the context of the search. So if a user searches for an insect called a camaro and uses only that one word, then about 90 percent of the search results are for the Chevy Camaro model of car and not the insect because the car is the most popular search result and has the most prolific information. However, Web 3.0 will be able to get the context from the user; and then be able to provide the user with the most useful information about the camaro insect, such as its habitat and even where to find it as a delicacy. Web 3.0 can be likened to an artificial intelligence assistant that understands its user and personalizes everything.
Furthermore, if someone is preparing for a vacation and needs to search for cheap flights and accommodations as well as meals, they must look through a lot of information on the web comparing different selections and the search might take hours. But Web 3.0 search engines or assistants will be able to scrape all of this information and present it to the user in a very intelligent way, even making highly accurate and favorable suggestions based on the user's profile.

INTERACTIVE MULTIMEDIA PROJECT

                                          INTRACTIVE MULTIMIDIA M ultimedia  is  content   that uses a combination of different  conte...